![]() You press Attack and sometimes you press Heal and that's it. The game's basically split between mimicking Final Fantasy and mimicking Zelda, and the main problem with that is the FF gameplay is the equivalent to someone continually treading on the back of your shoes as you walk. ![]() I figured that even if the gameplay was nothing special I'd be entertained by the evolution gimmick at least. I've seen Evoland mentioned on forums every now and again, and no one ever seemed that positive about it, but I wasn't too put off by that. I'll just have to miss out on all that closure. I could probably finish the game entirely in just two more minutes if I had a lucky run, but I'm not exactly feeling lucky right now and I can tell there'll be no fun in this for me either way. Okay Zephyros, it's time for round two!Īctually I just remembered I hate boss fights like this, and this seems like a particularly long-winded one involving a lot of running around in a circle and dodging his flame breath, so I think I'll just turn it off now. Whoa, I'm at the end already? Wow, this is a really short game. Fortunately this mechanic is only used in this tiny area and once I got my amulet piece I was done with it. There's other complications, like dimensional blocks that can only be walked past in 3D (because they look smaller from a different perspective), or unlit fires, and it all makes a pretty solid foundation for a puzzle.īut even this quickly became the most tedious crap, forcing me to walk the long way around several obstacles several times to figure out how to light fires sitting just off screen. ![]() If I get rid of them in the past then I can get through in the present. I need to get into a position to shoot my new arrows through a fire, set the arrow alight mid-flight, and have it land into a sapling to incinerate it. Apparently the start of the game was so long ago now that the small saplings here have grown into mighty path-blocking trees in the meantime, but I can activate crystals lying around to turn back the clock to 16-bit times and walk right over them. Oh hey, I've stumbled across a clever idea that makes use of evolution mechanic in gameplay. ![]()
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